sky_child: (Default)
Link ([personal profile] sky_child) wrote2012-08-13 08:46 pm

Application for Destiny Strings

Out Of Character Information
Name: Frankie | [[personal profile] waddledoodles]
Age: 28
Time zone: -4/5 GMT (USA EST)
Contact: kleptomarnie [AIM | gmail | gtalk ]
Anything we should know?: i like shoji meguro but not as much as jun ishikawa

In Character Information
Name: Link
Series: The Legend of Zelda: Skyward Sword
Canon Standing: During the Song of the Hero Quest, after learning Lanayru's part and completing his challenge.
Age: 17.5
Birthday & Astrology Sign: February 16 (Aquarius)
Arcana: The Fool

Personality: Link of Skyloft is your average high school student--or at least he was before stumbling into his fate of being the goddess's chosen hero; but his relatively peaceful background compared to other "adult" Links makes him act more youthful than them (at least the one who isn't mentally nine years old).

His society is closer to that of a modern first world nation. Children and adolescents have all their needs provided for them by their parents, while teenagers and young adults are encouraged to plan for their future rather than focusing on their responsibilities in the present. Though Link appears to have no parental figures or guardians in his life, he is provided with a regular allowance, and such has not needed to take a job to support his education.

In fact, Link is known as a sleepyhead and a bit of a slacker, especially among his closest friends and associates. While it's clear that Link wants to be more active with his studies (at least to please his childhood friend, Zelda), he is still inclined to sleep when sedentary and often daydreams or "zones out" in other situations. This often gives others the impression that he is not entirely "there" or particularly bright--which isn't far from the truth. Link may be naturally gifted at many of the things he does, but he frequently needs to be pushed (sometimes literally) into doing what he's supposed to or told, repeatedly, information that may seem obvious to other people.

That being said, Link is actually more insightful than his behavior outwardly suggests. It's true that he's not always paying attention (or awake), but chances are good that he's thinking about something pertinent to the situation if he appears to be "zoning out". For someone who needs to be told the name of a location twice, Link is quite adept at combat strategy and puzzle solving, making good use of the tools he has at hand and solving mysteries that would baffle even the most learned scholar. He has a knack for noticing small details, though this is as much a flaw as it is a strength. He can be focused on mining the minutiae that he overlooks the obvious--hence why the obvious so frequently needs to be repeated to him. One could argue that he's "some sort of genius", as a few of the Gossip Stones say--the kind that could win the Nobel Prize and still lack basic common sense.

Link is a friendly boy, but, under normal circumstances, he's quiet and shy. He's more than willing to let the other person do all the talking and only interjects if he has to. This contributes to his "aloof" personality, along with the difficulty he has articulating himself in conversation. He tends to speak in a halting, confused manner, especially around strangers. He is less tense and more talkative around close friends, but as those "close friends" are Zelda and his Loftwing, most people will encounter Link's quiet, shy side--unless he is on a mission. These "missions" can be anything from searching for Zelda on the surface to searching for a Skyloftian's missing bug. If Link is intent on accomplishing a certain goal, he will behave in a far more direct, and sometimes brusque manner. This belies Link's "unbreakable spirit"--his determination to see things through no matter what the cost--and his surprisingly intense temper.

Link's anger manifests in two different ways: childish and/or violently if backed into a corner, or ruthlessly (sometimes cruelly) cold. Childish or violent outbursts indicate a shallow anger. Those that arouse such anger can easily be forgiven and even fall into his good graces and become his friend, regardless if they might make him irritated again in the future. Those that have awakened his colder, crueler side, however, have, in essence, fucked up. These are the people who have threatened the lives of his loved ones, or who are so maliciously evil as to be beyond the point of redemption in Link's eyes. Those that have awakened this side of Link might be forgiven, but it's going to take a lot of work. The people who tend to make Link that angry, however, are either the kind of people who don't care about making it up to Link, or are too frightened or wary to even try. Indeed, Link becomes a much different person when he is this angry, the kind of person who wouldn't think twice about causing seriously injury or even ruthlessly and remorselessly killing his enemies. He is fiercely protective of the ones he love, and threatening them is tantamount to a death wish.

But this willingness to kill for the sake of the people he loves is not a sign of intense loyalty. In truth, Link has an unhealthy dependency on his loved ones and reacts poorly to the prospect of separating from them. This is why he was used by Hylia to be her hero. She knew that he would go to extremes to save Zelda, which made him far more useful as a hero than his unbreakable spirit alone. Link's dependency issues are what pushes him to the extreme ends of his emotions. His coldness and cruelty are merely a means to ensure he is never separated from the ones he loves. This can even be directed towards his loved ones if they do something that endangers their own lives. The only way to talk him out of this temper is to promise never put the life of his loved ones in danger again.

When faced with the prospect of separation in a relatively "safe" environment, Link's reaction is quite different: rather than reining in his emotions and becoming cold, Link openly falls into an intense despair and will physically try to stop the person from leaving him. While he can hide his despair from others, he can and will fall into a depression if left alone and has the occasional episode of despair if reminded of the separation during conversation. His dependency on Zelda makes it difficult for him to form substantial relationships with other people, and nearly impossible for him to enter a romance with someone who isn't Zelda. This causes a frustrating paradox for Link, as he hates being alone and yearns for someone to love him. This may lead him to make unwise decisions in regards to physical intimacy with others.

All things considered, though Link's spirit may contain the proper balance of power, wisdom, and courage needed to obtain the Triforce, he is still very much an immature, inexperienced teenage boy at heart, one who, much like the Fool, still requires intense personal growth before he can truly feel fulfilled.

Backstory:
Here and here. Link had just finished Lanayru's challenge and obtained the Hylian Shield before being "called".

Canon Powers:
None, unless "can touch the Triforce without it going NNNNOPE and breaking into three pieces" counts as a power.

Canon Weapons|Items:
- True Master Sword [ Phys: Slash | Light/Holy ]
- Scattershot [ Phys: Pierce on small enemies | Mind: Confusion on larger enemies ]
- Beetle [ Phys: Slash or Strike on small, weak enemies or vines/stems, such as those of Deku Babas ]
- Bombs [ Fire ]
- Sacred Bow [ Phys: Pierce | Light/Holy ]

Canon Allies:
Fi, the spirit who resides in his sword; but if it's OK with the mods I'm going to say that she doesn't come along with Link to this game.

Canon Baggage:
18 Heart Containers: the units by which Link's health/HP is measured.

Hylian Shield: can block physical attacks and reflect projectiles depending on Link's timing.

Adventure Pouch: comprised of eight pouches, can hold one item per pouch. Used to hold items such as medals, bottles, and shields.

5 bottles: Link can fill these with various liquids/potions, or fairies.

Fireshield Earrings: an accessory akin to the Resist Fire ability.

Giant Wallet + 3 extra wallets: holds up to 5,900 rupees.

Water Dragon's Scale: allows Link to swim and breathe underwater for as long as he has air. Remaining underwater after his air is depleted causes Link to steadily take damage until he surfaces or runs into a pocket of air. He can also spin underwater, allowing him to travel an increased distance at a higher speed at the cost of depleting his air faster. This maneuver can be used to attack or stun enemies underwater, and break weak barriers (such as wooden fences). If used near the surface of the water, Link will leap into the air and arc back into the water, or land on the ground if he has jumped towards a platform. This maneuver can allow him to leap over fences that block his path under the water and cannot be broken by ramming in to it.

Clawshots: allows Link to latch on to and dangle from certain targets that are higher than he can reach. Used to scale elevated platforms and cross chasms. Cannot be used as a weapon, nor can it pull items towards him.

Sailcloth: allows Link to land safely if he has fallen from a high distance.

Big Bug Nest: FOR CATCHIN' SOME MOTHERFUCKIN' PHILEMONS

Mogma Mitts: allows Link to burrow underground.

Goddess Harp: a curious instrument with mysterious properties, such as the ability to hold cats in thrall. Generally used to activate certain changes in the environment, such as unveiling hidden portals or gates, and revealing the locations of Gossip Stones and Goddess Walls. These environmental changes, however, are all specific to his universe, making the Goddess Harp little more than a pretty instrument in the city of Hinoto-Ri. (Still will enthrall kitties, tho.)

Gust Bellows: a fancy leaf blower, essentially. The stream of wind is constant and has no offensive properties beyond annoying the fuck out of anyone Link blows it on.

Whip: Exactly what it says on the tin. However, it is not that powerful a weapon. In fact, it can only damage very small enemies like walltullas. Link uses the whip mainly to grab items that are unreachable due to distance or height, to activate switches to steal certain items from enemies (such as monster horns from Bokoblins), pull certain enemies towards him (usually by the tail), or disarm an enemy entirely (such as Koloktos, who wasn't going to use those arms for anything, anyway). Link can also use the whip similar to how he would rope by latching it on to a suspended hook. He can cross chasms this way.

Large Seed Satchel: holds an additional 30 Deku Seeds, raising the maximum amount of seeds Link can carry to 50.

Large Bomb Bag: carries 15 additional bombs, raising the maximum amount of bombs Link can carry to 25.

Large Quiver: carries 15 additional arrows, raising the maximum amount of arrows Link can carry to 35.

2 Life Medals: raises Link's maximum health by two.

2 Rupee Medals: increases the amount of rupees Link finds in the field.

2 Heart Medals: increases the amount of recovery hearts (health-restoring items) Link finds in the field. Also makes recovery hearts appear in New Game + Hero Mode, where recovery hearts do not appear.

1 Bug Medal: displays the location of insects on the map.

1 Treasure Medal: increases the amount of small treasures Link will find in the field.

1 Potion Medal: lengthens the effect of potions from three minutes to forever nine.

A bunch of various bugs and treasures (but especially 40+++ amber relics and probably like ~80+ deku hornets)

Persona
Starter Persona
[CRIMSON LOFTWING]
THE FOOL

LVL 1 | CURRENT LVL: 1
WEAK: electricity, fire | REFLECTS: none | ABSORBS: none | BLOCKS: none | RESISTS: light, wind

SKILLSET
▶ SKEWER: Inflicts a small amount of Physical damage on one enemy.
▶ GARU: Inflicts a small amount of Wind damage on one enemy.
▶ MAGARU: Inflicts a small amount of Wind damage on all enemies.
▶ DIA: Recovers a small amount of HP to one ally. Can be used in the field.
▷ MAHAMA: 20% chance of instant KO from the power of Light on all enemies.
▷ SWIFT STRIKE: Inflicts a small amount of Physical damage up to twice on all enemies.
▷ SUKUKAJA: Increases an ally's Agility
▷ GODDESS STRIKE: inflicts a small amount of physical damage on all enemies with a 10% chance of KO from light on one enemy.
★ SKYWARD DIVE: deals medium physical damage on one enemy with the power of light; activated by raising the Master Sword skyward, Link rises above the target's head briefly before dashing downward, colliding with his enemy, similar to the condor dive move of the Wing ability in the Kirby series (Link is the Meta Knight, it's him).

PASSIVE SKILLS
▶ SHARP STUDENT: Lowers the possibility of being struck by a Critical Hit.
▷ EVADE LIGHTNING: Triples evasion against Lightning attacks.
▷ COUNTER: 10% chance of repelling Physical attacks

1st Person Example
[ VOICE ]

Ah, hi, everyone. This is Link. The one from Skyloft, not...the other ones... Um. I was wondering, in a place like this, is there anything similar to a knight?

I was training to be one back in my world. We protect the people of Skyloft. The knights, I mean. Like, if they fall off the island, we pick them up with our birds, and if there are monsters on the islands, we fight them, too. So is there anything like that here? I guess, since that's what I was gonna do at home, I might as well do it here, too.

Or, if there's not...what sort of job do you think I should get? Ah. If you have any idea... Thanks.

3rd Person Example
OOM (Out of Milliways post) for [community profile] milliways_bar